strk wrote:
> I think we might try waiting for the loader thread to complete
> before starting to play the movie. This could be a runtime option
> allowing specification of a "preload amount".
Wait for the thread to complete, or just load more data before
starting ? To make STL calls thread safe we have to wrap new/delete.
That way all the internal memory allocations are protected. Maybe that's
the problem if it's a threading issue. I've also had tons of weird
issues with varying DRI implementations causing random core dumps, which
is probably a good reason to not use OpenGL...
- rob -
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