Hello Bastiaan, Wednesday, May 7, 2008, 7:52:57 PM, you wrote: >> Right, there's a world_to_pixel and pixel_to_world.
BJ> These are part of the render_handler base class and all renderers must BJ> implement them. +1 for changing that, then. >> I'd say "extended to infinity in all directions". BJ> I think setInfinite() is a lot more descriptive than setWorld(). So we BJ> can eliminate confusion there. Nothing against that, except that it (a) involves much code changes and (b) as a result of that leads to confusion because many of us are already comfortable with setWorld. Anyway, this goes into the "more descriptive" but not in the "less ambiguous / less confusing" department IMHO. Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

