Hello,
Thanks for your suggestion!
Recently we tried to port gnash-0.8.4 to arm platform but failed,
because 128MB memory limit on arm could not support gnash-0.8.4's run.
We then used 'valgrind massif' to obtain gnash-0.8.4's memory profile
and found that gnash-0.8.4's audio handling in libmedia component
contributed much to the high memory requirement at the beginning of
gnash-0.8.4's run. But gnash-0.8.2 does not have the problem and can run
on arm with 128MB memory limit.
Therefore we think if it possible to mix the good parts of gnash-0.8.4
and gnash-0.8.2's audio handling in libmedia, that gnash-0.8.4's audio
has less bugs and gnash-0.8.2's audio needs less memory? How would you
like it?
Best regards,
Hong Yu
strk wrote:
On Mon, Nov 24, 2008 at 02:52:40PM +0800, Hong Yu wrote:
Hello,
I have briefly read through Gnash's development source, and noticed some
differences from gnash-0.8.4 in the libmedia component. Is it the plan
that you are making another major change about audio handling, and may
even get rid of sdl_sound_handler? Thanks!
The major change is aimed at better modularization.
It is already possible to implement an alternative to SDL
for sound handling, just nobody is currently working on it.
What would you like to use as an interface to system audio mixer ?
--strk;
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