On Fri, Apr 24, 2009 at 14:02, Kristian Frank Erikson <[email protected]> wrote: > I have just finished a new tutorial on Gnash's development wiki describing > how to carry out profiling in Gnash focussed on the renderer, so we can > hopefully attract some help to improve on Gnash's renderer.
Cairo's Carl Worth has been very forthcoming in the past about improving usage of Cairo, especially performance-wise. May be worth asking how can we work together? Regards, Tomeu > It would be > awesome if we could get Gnash's working faster, especially for big > animation's we can hopefully improve on the speed. I think the renderer is > an important part to focus on in order for Gnash to be able to handle > website's or flash animations that might have large resolution, without > being severely punished by a bottleneck in the code. I'm researching on how > we can improve on the renderer by using more of OpenGL's capabilities, and > move some of those rendering operations down to the GPU, rather than the > CPU. > > I have a blog on http://www.erikson.dk/blog/ where I will post if when I do > work on Gnash. I don't know if you'd like that on your blog list, matched > against Gnash as a category tag or something? > > Cheers > -- > > > > > _______________________________________________ > Gnash-dev mailing list > [email protected] > http://lists.gnu.org/mailman/listinfo/gnash-dev > > _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

