Hi,

The logic behind the try-loop was a bit wrong. Fixed in this patch. A better patch would be to add a name() property to each glue and make canvas->glue->name() == "something" instead of relying on compile-time constants. i.e. look for RENDER_xxx ifdefs around the top in realize.

Regards,
Gwenole.

Attachment: gnash.fix.opengl.patch
Description: Binary data


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