> The RTMPIOChannel doesn't necessarely need to be in NetConnection_as.cpp, > but that might be a good place to start experimenting with it. > You'll want to implement ::read, ::seek ::eof ::tell ... > well the more you do the better it is. ::size I guess will be hard, > but hopefully not needed.
Bear in mind that RTMP streaming controls are instructions to the server sent using AMF. This is different from the way http streaming is currently implemented. I've posted the following URL a number of times already: http://markmail.org/download.xqy?id=d4dpnvqxs5nnmbzs&number=1 Note that play, pause, seek etc are all called using the same native function (2101, 202), which we know sends an AMF message when there is an rtmp connection. What else the function does is unclear, but it would be interesting if anyone has an idea how to find out. Does it behave differently for play, seek, pause, and stop, or does its behaviour depend on what the server does? In that case, how does http streaming work? Possibly an IOChannel isn't the best abstraction for this case. bwy -- Use Gnash, the GNU Flash Player! http://www.gnu.org/software/gnash/ Benjamin Wolsey, Software Developer - http://benjaminwolsey.de C++ and Open-Source Flash blog - http://www.benjaminwolsey.de/bwysblog xmpp:[email protected] http://identi.ca/bwy
signature.asc
Description: Dies ist ein digital signierter Nachrichtenteil
_______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

