The assumption from your article is correct. On a side note, each of our renders handles paths quite differently due to differences in respective use of libraries, but they should still all use the same filling rule (as the intention is to produce the same output).
Bastiaan On Mon, 28 Jun 2010, Rintarou Chou wrote:
I wrote an article <http://rintarou.dyndns.org/2010/06/27/winding-fill-rule-specs-implementations/>about the winding fill rule that was used in different technologies(SVG, OpenVG, HTML5 Canvas, Gnash, Smokescreen and AS3 graphics drawing api). But I still can't confirm that Renderer_ogl.cpp is using EVEN-ODD winding rule or not. Can anyone confirm that for me?
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