What you need to do is take out everything about SDL and replace it with the uikit.
Actually the work to be done is translate the AGL backend surface to a CALayer surface, then draw it as the sample plugin from steve does. This is the work, if you need my help i can make it without problems, just need to be able to build it here on osx with AGG backend. In my sample files i've sent you a null uikit gui, this is the start point as you need to build a null gui, because in the production environment you will already have another gui (the mobile safari). On Mon, Aug 9, 2010 at 7:47 PM, Ashley Reid <[email protected]> wrote: > The aqua gui uses Carbon (AGL)? That is not present on the iphone/ipad. > > plus, the SDL library is being maintained on the iphone, so there is > reliable code there. Lets hope the issues you talk of are not too big. > > Thanks for the script suggestions, will make the changes. I need to learn a > bit more about configure/autoconf/libtool in general and then clean up some > of those files. At some points I was just hacking at random places in the > configure scripts to make sure things worked... > > On Tue, Aug 10, 2010 at 12:12 AM, Rob Savoye <[email protected]> wrote: >> >> On 08/09/10 15:38, Ashley Reid wrote: >> >> > I have finally started putting something on the web (after taking a 2 >> > week >> > break). Here http://wiki.gnashdev.org/Building_for_iOS. >> >> Thanks for putting this info on our wiki. >> >> > There is a repository with the basic scripts and the standalone app. >> > http://github.com/arcanon/ipadflash. I will want to put the libraries up >> > next and then all the special stuff I had to do to compile. >> >> I see some weirdness in your gnash.sh script. For one thing, the >> configure script looks in $prefix for dependencies, so if you change >> $TOOLS_PRE/gnash to just $TOOLS_PRE, that should make all the other >> -incl and -lib options unnecessary. >> >> --enable-renderer=agg will disable cairo, so you don't need >> -enable-cairo=no. There is also prototype Aqua support in Gnash, it >> might be worth finishing that up than using SDL. SDL has tons of >> problems with poor event handling. >> >> - rob - >> >> _______________________________________________ >> Gnash-dev mailing list >> [email protected] >> http://lists.gnu.org/mailman/listinfo/gnash-dev > > > _______________________________________________ > Gnash-dev mailing list > [email protected] > http://lists.gnu.org/mailman/listinfo/gnash-dev > > _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

