Am Montag, den 22.11.2010, 12:13 -0700 schrieb Patrick Mitchell: > Hey everybody, > > I'm new to the project, working with 3 other University of Colorado > students as something-like interns; I'm trying to fix up the > webcam/microphone input functionality, but I'm not sure where to > start; I also know that some of you want the libmedia libraries > redesigned, so I'd like to hear any input you have for how to change > that section around. I'm still pretty thoroughly a noob, so I > apologize in advance for all the mistakes I'm going to make.
I want the AudioInputGst and VideoInputGst classes redesigned, but this is also a prerequisite for them working. The base input classes need extending and adapting, but no major redesign. At at the time of the last attempted design I made various suggestions on this list, which may possibly contain useful information. You can search the gnash-dev archive online to find the mails. I looked at the current code again recently and found that a) it leaks memory pretty much continuously, b) it duplicates code like crazy, and c) it crashes under certain circumstances. You will find some useful things there (for instance how to access devices), but you'll save a lot of time by starting from scratch and just using bits of the code for reference. I'd advise you to start by doing what Sandro suggested and plan how the data will get from the input devices to the core, but also to look at the requirements of ActionScript: how should AudioInputs relate to actual input devices? where should they be stored? how should ActionScript objects correspond to particular AudioInputs? where should those ActionScript objects be stored? When should they be created? What happens when a camera or microphone is removed from the system? Or added? You can share your plans on a wiki page or in a mail to this list. For general coding karma: 1. Avoid all use of g_printf, *especially* g_strdup and friends, gchar*, and any other g* functions or types, because they aren't typesafe or exception safe, and the current code omits to free most of the objects it creates in any case. 2. Read the coding style guidelines on the Gnash wiki. 3. Become familiar with boost. And finally: make sure the entire testsuite builds and completes before changing anything, because causing failures in the testsuite is worse than not writing any code at all. bwy -- -- Use Gnash, the GNU Flash Player! http://www.gnu.org/software/gnash/ Benjamin Wolsey, Software Developer - http://benjaminwolsey.de C++ and Open-Source Flash blog - http://www.benjaminwolsey.de/bwysblog xmpp:[email protected] http://identi.ca/bwy
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