Ok, so it seems that the problem is with OpenGL and threading. Also, it seems that not all opengl implementations suffer from this problem, as I can play elvis using threads here.
In any case, we are working on this issue (the "parser" should not call opengl functions). --strk; On Tue, Aug 22, 2006 at 02:20:36PM +1200, Greg Trounson wrote: > strk wrote: > >Please try rebuilding with LOAD_MOVIES_IN_A_SEPARATE_THREAD undefined > >in server/movie_def_impl.cpp > > > > Replacing > > #define LOAD_MOVIES_IN_A_SEPARATE_THREAD 1 > with > #undef LOAD_MOVIES_IN_A_SEPARATE_THREAD 1 > > fixed it. After a considerable load time (15 seconds) elvis.swf came up in > all its > animated glory. > > thanks, > Greg _______________________________________________ Gnash mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash
