Ok, so it seems that the problem is with OpenGL and threading.
Also, it seems that not all opengl implementations suffer from
this problem, as I can play elvis using threads here.

In any case, we are working on this issue (the "parser" should
not call opengl functions).

--strk;

On Tue, Aug 22, 2006 at 02:20:36PM +1200, Greg Trounson wrote:
> strk wrote:
> >Please try rebuilding with LOAD_MOVIES_IN_A_SEPARATE_THREAD undefined
> >in server/movie_def_impl.cpp
> >
> 
> Replacing
> 
> #define LOAD_MOVIES_IN_A_SEPARATE_THREAD 1
> with
> #undef LOAD_MOVIES_IN_A_SEPARATE_THREAD 1
> 
> fixed it.  After a considerable load time (15 seconds) elvis.swf came up in 
> all its
> animated glory.
> 
> thanks,
> Greg


_______________________________________________
Gnash mailing list
[email protected]
http://lists.gnu.org/mailman/listinfo/gnash

Reply via email to