Hello, this is my first post, despite I've been reading this list for a while, so I must start saying that you're doing a great work.
I'm a Debian user and there isn't new versions of gnash in the Debian repositories (there isn't even the 0.8.1 final release, anyone knows why?). But I wanted to test the progress of gnash, so yesterday I downloaded from the cvs the very last version. I installed every library mentioned in the documentation, and did: $ ./configure --enable-renderer=ogl trying to use opengl to view the flash movies. There were no warnings running the configure script but those about tools needed to run test cases. With this, in the flash movies I tested there were missing colors and textures, and every flash animation used near 100% cpu. I reconfigured without options, so the script selected the agg engine. This time everything looked as it should, but the cpu usage is still too high. I'm testing it in a laptop centrino 1.7Ghz, and playing something in youtube eats 50% of cpu. If you pauses the video, it still eats 10%. Simple animations also consume a lot. I tried the games in www.orisinal.com, but all of them get my cpu to near 100%, even the simple ones, like the fifteen pieces puzzle. And the questions: It's this cpu consumption normal? Could this be due to some configuration, missing libraries or outdated libraries? (I'm using Debian Etch, so the libraries are a bit old.) Why could the opengl version act that way? If I get the opengl work correctly, would the cpu consumption decrease considerably? A note about openGL, I have it configured and running. I can use beryl and 3D games. Sorry for the long post and thanks for your attention. _______________________________________________ Gnash mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash
