Thanks. Actually tutorial #07 defines all these callbacks and they work 
fine.
What I am missing is the X,Y position at the moment of the drop.
Do you know how to obtain it ?
It would enable my application to move boxes for designing diagrams.
Cheers
Gautier

> I (slowly) make my self acquainted with drag/drop via a
> tic/tac/toe game.
> 3x3 squares where I can drop X:es or O:s where the
> square is free. (Not done yet)
>
> But I find it useful to set up these callbacks
>
>        -- set source
>     procedure Start_Drag
>     procedure End_Drag
>
>
>        -- set target
>     procedure Enter_Drag
>        -- clear target
>     procedure Leave_Drag
>
>        -- execute on target
>     procedure Drop (Object    : in out Gnoga.Gui.Base.Base_Type'Class;
>                     Drag_Text : in     String ) ;
>
>
> and see in what order they are fired,
> and save info in the app-specific data structure - my_app


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