Hello David,

Unfortunately, LinXtris images are perfect square, so I can't say if it is in 
reverse order or not.

Regards, Pascal.
http://blady.pagesperso-orange.fr


Le 2 juin 2015 à 19:52, Rabbi David Botton <[email protected]> a écrit :

> Have you tested the actual layout of the pixels by any chance? I guess I 
> missed that things were in that order. Can you confirm the layout? If not 
> I'll write a test for it.
> 
> David Botton
> 
> 
> On Mon, May 11, 2015 at 4:28 AM Pascal <[email protected]> wrote:
> Hello, another question:
> 
> How are arranged the pixels in Gnoga.Types.Pixel_Data_Type?
> type Pixel_Data_Type is array (Positive range <>, Positive range <>) of 
> Pixel_Type; -- no more documentation
> 
> I assume width then height as in Create_Image_Data:
>          Image := new Gnoga.Types.Pixel_Data_Type (1 .. XPM_Header.Width, 1 
> .. XPM_Header.Height);
> 
> But http://www.w3.org/TR/2dcontext/#canvas-pixel-arraybuffer says:
> "A Canvas Pixel ArrayBuffer is an ArrayBuffer that whose data is represented 
> in left-to-right order, row by row top to bottom, starting with the top left, 
> with each pixel's red, green, blue, and alpha components being given in that 
> order for each pixel."
> 
> So I'm quite lost, I should improve my English ;-)
> Is my declaration of Image correct?
> 
> Thanks, Pascal.
> http://blady.pagesperso-orange.fr
> 
> 
> Le 28 avr. 2015 à 18:45, Pascal <[email protected]> a écrit :
> 
> > Hello,
> >
> > After LinXtris port from GTKAda 2 to GTKAda 3 (needed to have a running 
> > reference), the port to GNOGA is near to the end of rough translation phase.
> > The layout is as good as I can do with my GNOGA knowledge, see attached 
> > screen capture.
> >
> > But, the speed of animation is quite deceiving.
> > I guess display procedure is not good (commented code lines are GTKAda) :
> >
> >    procedure Paint_Block (X : Integer; Y : Integer; Color : 
> > Block_Engine.Color) is
> >       Cr     : Gnoga.Gui.Element.Canvas.Context_2D.Context_2D_Type;
> >       Image  : Gnoga.Gui.Element.Canvas.Context_2D.Image_Data_Type;
> >       Pixels : Gnoga_Extras.Pixel_Data_Access;
> >    begin
> > --        Cr := Cairo.Create (Get_Pixmap (Main_Window.Game_Screen));
> >       Cr.Get_Drawing_Context_2D (Main_Window.Game_Screen);
> > --        Gdk.Cairo.Set_Source_Pixbuf
> > --          (Cr,
> > --           Color_To_Pix (Color),
> > --           Gdouble (X_Drawing_Coordinate (X)),
> > --           Gdouble (Y_Drawing_Coordinate (Y)));
> >       Pixels := Color_To_Pix (Color);
> >       Cr.Create_Image_Data (Image, Pixels'Length (1), Pixels'Length (2));
> >       Image.Data (Pixels.all);
> > --        Cairo.Paint (Cr);
> >       Cr.Put_Image_Data (Image, X_Drawing_Coordinate (X), 
> > Y_Drawing_Coordinate (Y));
> > --        Cairo.Destroy (Cr);
> >    end Paint_Block;
> >
> > Comments will be fully appreciated.
> >
> > I have mailed the author via SourceForge without success for code 
> > distributing.
> >
> > Regards, Pascal.
> > http://blady.pagesperso-orange.fr
> >
> > <Capture d’écran 2015-04-28 à 10.26.00.png>


------------------------------------------------------------------------------
_______________________________________________
Gnoga-list mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gnoga-list

Reply via email to