Both ATK and AT-SPI say -- STATE_TRANSIENT 
Indicates this object is
transient
-> Not sure what that means

My colleague Peter Parente says:
> i think stale occurs on transients which are left lying around, but 
> might be reused
> for instance, you empty an item in a tree temporarily, and then 
> repopulate it later
> usually accompanied by showing=False, visible=False I'd say
>  gaim does this I think, when buddies log in and out
>  the item for a buddy doesn't get deleted right away
>  if the buddy comes back on within a certain time period, the same 
> accessible is re-used for the person logging in
So do STALE and TRANSIENT always go hand in hand?
ATK says -- ATK_STATE_STALE    Indicates that the 
index associated with
this object has changed since the user accessed 
the object.
STATE_STALE -- Indicates that the information 
returned for this object
may no longer be synchronized with the application 
state. This can occur
if the object has STATE_TRANSIENT, and can also 
occur towards the end of
the object peer's lifecycle.
-> These definitions completely disagree and 
neither really explain it well

ATK says ATK_STATE_DEFUNCT  -- Indicates the user 
interface object
corresponding to this object no longer exists
AT-SPI says STATE_DEFUNCT  -- Indicates that this 
object no longer has a
valid backing widget (for instance, if its peer 
object has been destroyed)
-> These agree (although unfortunately use 
different wording), but I
want to ask if a DEFUNCT object is also STALE.

Do we really need two separate states for DEFUNCT 
and STALE? I suppose
we need to find out what STALE really means first, 
and if it's just part
of some interesting architecture we can use with 
TRANSIENT. Do STALE and
TRANSIENT always go together? Do those always go 
with MANAGESDESCENDANTS?

- Aaron



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