On Fri, Apr 1, 2016 at 6:29 PM, Ivan Zaigralin <melik...@melikamp.com>
wrote:

> Of course there are holdouts. You know of one. But they are
> disappearing, while the historical use of such emulators becomes more
> and more relevant. So while you are probably more right at this moment,
> my points are becoming more and more valid every day, and MAME is
> turning from overall malicious to useful in the near future.
>
> I mean, even your b.i.l. seems to be motivated by the retro and d.i.y.
> aspect of it all, not the ads. And the non-free software in question is
> not even utility software, it's pure entertainment, and it's perfectly
> safe. It is true we cannot study, improve, or share it, but that does
> not make _using_ it either dangerous or unethical. It makes absolutely
> no sense to protect anyone from running these games, especially if that
> results in people building cabinets and inviting friends over, instead
> of paying micro$oft or $ony to install a $500 audio/video bug their your
> house.
>
> Consider also that the software component of these things is becoming
> ever more trivial by today's standards. For an apt analogy, just think
> of these games as interactive books, and MAME as a viewer. These games
> are works of art and art historians must be able to view them. There
> will never again be a non-free software ecosystem there, but thanks to
> MAME a free software ecosystem may yet develop.
>
I think everything you presented here makes sense and I agree with it. Take
10 internet points and have a great weekend.

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