"Gamila Macrury" <[EMAIL PROTECTED]> writes: > A tutorial, where the computer would play a game by itself, > and would explain what it was doing and why;
if you are adventurous, you may try building on gnugo.el (i.e., using emacs). as a tutorial platform, emacs has some nice facilities built-in: interactive, text-oriented but also supports images (which can be created/modified on-the-fly), rich set of data types, subprocess management, network connectivity (both client and server), and many many fellow programmers (some of whom have been hacking for a long time). this last point is to be underestimated at your own risk! furthermore, gnugo.el can talk GTP, manage multiple games, go into a gnugo-v-gnugo mode (see gnugo-extra.el for how), read and write SGF files, browse gnugo.info directly, and "animate" selected groups (of stones). if, on the other hand, you are not adventurous, never mind... thi _______________________________________________ gnugo-devel mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnugo-devel

