On 3, May 2006, at 12:50 PM, Evan Daniel wrote:
I have observed this same effect in metamachine games with GoFigure -- even numbers of branched plies do worse than odd numbers. I would expect something like 8-4-2 to play better than 8-8. I think the problem basically arises from which side you "force" to make mistakes that GNU Go thinks are good moves first. With 2 branching plies, SlugGo is the player making mistakes first.
We did try 8-3-2, which played worse than l3 or 88, although it may not have converged yet. It played as slugGo_B32. At that time we were letting others use the cluster, and this was as many CPUs as we had for playing Go. We can try this experiment again now that the whole cluster is available to us. Cheers, David _______________________________________________ gnugo-devel mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnugo-devel

