Hello,
 
I'm completely new to GO nevertheless
I plan to experiment with making Go players with evolutionary comp. (from AI 
perspective).
I'm looking for a fast, reliable Go engine that would serve me just as an 
arbiter, nothing more nor less.
 
C++ source with easy interface to it would be just wonderfull.
 
I'm aware of GTP but I'm afraid it'd be much faster not to use string 
communication, but to use arbiter's classes. (I need speed!!)
 
I'm also aware of the possibility of using GnuGo source code, but isn't there 
anything dedicated to my needs? And in C++ not C?
 
I'd be thankfull for any hints / links / suggestions.
 
 
Norbert


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