Thank you Don for pointing me to the exact super ko moves and - of cause - for CGOS!
> You said Game 334565 has several KO's in it. But there were no KO > violations allowed. If so, where were they? Sorry, wrong understanding by me. It had several simple ko's at the same time. I thought the loss could have been due to that. Super KO did'nt come to my mind because --positional-superko was among the options given to GNU go. Seems not to affect a game with --mirror ... strange ... Perhaps I can find out if this is wanted behaviour of GNU Go. I assume a bug since --mirror should (and in most cases does) break out of mirroring instead of playing an illegal move. >From here I suggest that technical GNU Go followups should go to gnugo-devel only whereas more general musings would go only to computer-go. happy GO - ing aquarius -- german commercial - can savely be ignoredGMX DSL-Flatrate 0,- Euro* - Überall, wo DSL verfügbar ist! NEU: Jetzt bis zu 16.000 kBit/s! http://www.gmx.net/de/go/dsl _______________________________________________ gnugo-devel mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnugo-devel

