Dear friends I have two discussions about tumego program. One is how to evaluate tumego programs. My proposal is: two point for correct answer(status and move), one point for semi-correct(correct move) zero point for answer unknown, -2 point for wrong answer. For a fixed book, we assign some adequate time. For example, 1001 life-and-death ,600 seconds. We compete the total points in the given time interval. Overlaid of time option for specific command line is not allowed.
Another is how to define the battle field. My tumego program requires battle field in which attack-and-defese is limited. All stones out side of battle field are assumed as living. Owl of GUN is smart but is limited in reading. I want to include multiple-iterative-deepening in GNUGO. Takeshiro Yoshikawa PS my URL in my last mail has typpo http://otto4yoshi.dip.jp/yoshikawa/tumego.zip _______________________________________________ gnugo-devel mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnugo-devel

