Hi,
I was wondering if the following idea for using GNU Go to help beginners
improve would be feasible. Imagine a beginner playing GNU Go a handicap
game. Initially GNU Go's Score Predictor will predict Black winning by a
large margin. As the game proceeds and the beginner makes mistakes, the
predicted victory margin for Black will drop and may at some point switch
to predicted victory for White. Even if these predictions are not
necessarily completely accurate, the points in the game where the
prediction changes by a large amount seem likely to correspond to mistakes
made by the beginner. Some of these may correspond to losing large blocks
of stones, where the beginner may realize his mistake, but others may be
more stategic (e.g. failing to prevent a major territorial expansion).
If GNU Go had a function which pointed out the moments where the predicted
score changed by a large amount (either during or after the game), this
might be very helpful for the beginner. It might even be possible to add
verbal explanations for some of the types of mistakes.
What do you think?
Mark Brodie
IBM TJ Watson Research Center
_______________________________________________
gnugo-devel mailing list
[email protected]
http://lists.gnu.org/mailman/listinfo/gnugo-devel