Hi,

I was wondering if the following idea for using GNU Go to help beginners 
improve would be feasible. Imagine a beginner playing GNU Go a handicap 
game. Initially GNU Go's Score Predictor will predict Black winning by a 
large margin. As the game proceeds and the beginner makes mistakes, the 
predicted victory margin for Black will drop and may at some point switch 
to predicted victory for White. Even if these predictions are not 
necessarily completely accurate, the points in the game where the 
prediction changes by a large amount seem likely to correspond to mistakes 
made by the beginner. Some of these may correspond to losing large blocks 
of stones, where the beginner may realize his mistake, but others may be 
more stategic (e.g. failing to prevent a major territorial expansion).

If GNU Go had a function which pointed out the moments where the predicted 
score changed by a large amount  (either during or after the game), this 
might be very helpful for the beginner. It might even be possible to add 
verbal explanations for some of the types of mistakes.

What do you think?

Mark Brodie
IBM TJ Watson Research Center
_______________________________________________
gnugo-devel mailing list
[email protected]
http://lists.gnu.org/mailman/listinfo/gnugo-devel

Reply via email to