Oops, here is a patch that works.

Joseph Piché
--- gnugo (copy)/interface/play_ascii.c	2006-05-18 14:20:50.000000000 -0500
+++ gnugo/interface/play_ascii.c	2007-10-24 11:42:57.000000000 -0500
@@ -1113,7 +1113,6 @@
   char line[12];
   int done = 0;
   int i;
-  int xyzzy = 1;
   
   printf("\nGame over. Let's count!.\n");  
   showdead = 1;
@@ -1132,19 +1131,6 @@
       done = 1;
     else if (!strncmp(line, "quit", 4))
       return;
-    else if (!strncmp(line, "xyzzy", 5)) {
-      if (xyzzy) {
-	printf("\nYou are in a debris room filled with stuff washed in from the\n");
-	printf("surface.  A low wide passage with cobbles becomes plugged\n");
-	printf("with mud and debris here, but an awkward canyon leads\n");
-	printf("upward and west.  A note on the wall says:\n");
-	printf("   Magic Word \"XYZZY\"\n\n");
-	xyzzy = 0;
-      }
-      else {
-	printf("You are inside a building, a well house for a large spring.\n\n");
-	xyzzy = 1;
-      }
-    }
     else if (!strncmp(line, "help", 4)) {
       printf("\nIf there are dead stones on the board I will remove them.\n");
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