Oops, here is a patch that works.
Joseph Piché
--- gnugo (copy)/interface/play_ascii.c 2006-05-18 14:20:50.000000000 -0500
+++ gnugo/interface/play_ascii.c 2007-10-24 11:42:57.000000000 -0500
@@ -1113,7 +1113,6 @@
char line[12];
int done = 0;
int i;
- int xyzzy = 1;
printf("\nGame over. Let's count!.\n");
showdead = 1;
@@ -1132,19 +1131,6 @@
done = 1;
else if (!strncmp(line, "quit", 4))
return;
- else if (!strncmp(line, "xyzzy", 5)) {
- if (xyzzy) {
- printf("\nYou are in a debris room filled with stuff washed in from the\n");
- printf("surface. A low wide passage with cobbles becomes plugged\n");
- printf("with mud and debris here, but an awkward canyon leads\n");
- printf("upward and west. A note on the wall says:\n");
- printf(" Magic Word \"XYZZY\"\n\n");
- xyzzy = 0;
- }
- else {
- printf("You are inside a building, a well house for a large spring.\n\n");
- xyzzy = 1;
- }
- }
else if (!strncmp(line, "help", 4)) {
printf("\nIf there are dead stones on the board I will remove them.\n");
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