Hello,
I am writing a paper on AI programs that are designed to play the game of GO, 
and I would be grateful if you have time to answer a few questions.

What was the hardest part about writing the GNU GO Program?
How would you describe your program's method of computation (i.e. Chess 
programs often use minimax methods)?
What challenges do you face in your continuing attempts to improve GNU GO?

Thanks for your time
Jeff


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