I would like to help with GNUGo, but have little Idea where to start. I would like a bit of guidance if possible
I also have an idea that every forceful move with only one response the opponent can make should be considered already made in a sente tree or such, this might make mistakes such as move 270 in this file. the project that sounds easiest is the below, so I will try that. I will also try add a mirroring factor which will multiply the value of each move by a variable, by default this will be disabled and ignored. my theory is that against higher level players, mirroring moves is better unless they are bad moves. * The dragon data is split into two arrays, dragon[] and dragon2[]. The dragon2 array only have one entry per dragon, in contrast to the dragon array where all the data is stored once for every intersection of the board. Complete the conversion of eye_data, half_eye_data, worm and dragon to use the same structure as the dragon2 array. Fri Jan 22 12:48:53 CST 2010 'If you cannot be civilized, act civilized!' Mark Andrew Raphael Seaton Gerads
Mon Nov 9 21:02:26 CST 2009.sgf
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