Thanks, Dan.

So you are running these bots yourself and getting 4-5k
> rating? That surprises me a little.
>

Yes, I run them on a single Google Compute Engine instance (e2-micro, 2
vCPU 1 shared core 1GB memory) via just `gnugo --mode gtp`.  They've both
played hundreds of games by the looks of it, one is consistently strong 5k,
the other very weak 4k -- I may have initially used different settings for
the two but their performance against human players is very consistent to
achieve these ranks.


> I agree with Gunnar that a better the way to weaken GNU Go
> would be to introduce randomness to the play than the
> existing system of levels that reduce the processing.
>
> (I would be more focussed on making GNU Go stronger
> but that might involve rewriting it a lot.)
>

Yes, I am certainly not suggesting it's a good use of _anyone's_ time to
make it weaker :)  But I have enjoyed its style of play greatly and would
love to help in any way I can.  Is there any running list of bugs or
features that current development would entail?  Like a view similar to
Issues on GitHub?  I'm new to the GNU community.
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