Thanks, Dan. So you are running these bots yourself and getting 4-5k > rating? That surprises me a little. >
Yes, I run them on a single Google Compute Engine instance (e2-micro, 2 vCPU 1 shared core 1GB memory) via just `gnugo --mode gtp`. They've both played hundreds of games by the looks of it, one is consistently strong 5k, the other very weak 4k -- I may have initially used different settings for the two but their performance against human players is very consistent to achieve these ranks. > I agree with Gunnar that a better the way to weaken GNU Go > would be to introduce randomness to the play than the > existing system of levels that reduce the processing. > > (I would be more focussed on making GNU Go stronger > but that might involve rewriting it a lot.) > Yes, I am certainly not suggesting it's a good use of _anyone's_ time to make it weaker :) But I have enjoyed its style of play greatly and would love to help in any way I can. Is there any running list of bugs or features that current development would entail? Like a view similar to Issues on GitHub? I'm new to the GNU community.
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