I'm trying to use a background thread to draw into a view using opengl.
Doing anything GL-related in a secondary thread segfaults, however.  Poking
around AppKit and the X11 backend, I note that GSCurrentServer() is
returning NULL on every thread except the main one.  I know that secondary
threads are not supposed to do any drawing, but this prevents me from even
making a context with shared state, drawing into a PBO, and then blitting
that into the view in the main thread.

Any suggestions?
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