Cool project. I will try this later. On dom, 2010-11-21 at 03:22 +0700, Banlu Kemiyatorn wrote: > Dear GNUstep people, > I have been working on these for a while after looking at that SNAP > thing I decided to put up this premature announcement. > > First, I am working on a framework called AP3, which abbreviates > nothing but stands for ape coz I love monkey. > > AP3 is a 3D application development framework which currently included > a basic scene graph, a sample OpenGL view to display 3D information > currently just some meshes, but all the goals are > > * Data model, built around COLLADA, has a quite complete and working > COLLADA parser which I barely use, however. > * Basic object or view, heavily inspired by Blender's internal data > structure (unnecessarily), these basic view objects are in so many way > like NSView, just in 3D. The model data above can be shared and > exchanged and ID'ed between basic view objects (Think of duplicate > linked, if you know Blender). They might have a single parent and > children objects just like NSView... and any scene graph system. The > APIs will also try to imitate NSView's, but with additional Z axis, > having 3D ray "hitTest" to map the mouse action, well you get the > picture. > * Animation system, time-based with graphs, FK/IK > * Rendering engine backend(s), quite like GNUstep's rendering > backend but more visible and can have more than 1 of them working at > the same time. The rendering engine backends can be either used for > shading 3D data model which attached shading language (eg. GLSL or > Renderman) over an NSOpenGLView or invoking other photo realistic > renderer, the first idea is to support Aqsis renderer. The default > real time engine should be extensible enough for general purpose > rendering but it will not define a strict display API like GNUstep's > display backend. > * 2D raster engine. This engine is a rewrite of my own maliwan > project. It can be used to implement procedural texture generation > also a GIMP clone if you want to make one. The data model was built > around lcms library which dealt with ICC color profile management. > Mainly the old node system will be rewritten since I think I have a > better design for that based on DAG'ed invocations (which will also be > used in the procedural 3D modeling) > > This project can be described as a fork of GNUstep 3DKit but didn't > share the code (not anymore, I think). > > Second project, I called this one 3Σ, which will utilize the AP3 > framework, is just like GORM but in 3D though has way cooler name. It > will include many 3D modeling functionalities as I want to make this > one a Houdini killer and ... I can just dream about that for now, the > first phase would just be able to use it to layout the scene and > linking methods and properties' relationships and generate a GORM > file?!?! > > The website of the project is at http://mus3.sourceforge.net/ which > currently has no source code pool (or it did? must be pretty > obsolete). I'm managing the code that some part was GPL'ed but the > project should be at least LGPL so this will take some time to make a > release or put it in public. Beside that, most parts need a clean up > and I am migrating clean source (now 2 files) into my local git and > will have it on-line ASAP. > > If anyone is interested and want to join the development you can write me. > > Links > * http://mus3.sourceforge.net > * http://qstx.blogspot.com/search/label/3%CE%A3 > > Thanks, > Banlu Kemiyatorn > > I'm making a living as a 3D modeling and animation artist and is quite > busy with that for < 4 USD/h. Sponsorship is welcome if you want me to > focus on this project, or of course you can just out source me a 3D or > 2D painting job. > >
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