On Wed, Sep 28, 2011 at 16:32, David Chisnall <thera...@sucs.org> wrote:
> We have a CoreGraphics implementation written on top of Cairo (Opal). This > would make sense for implementing UIKit, since custom views in UIKit will > all use CoreGraphics. > > Cairo supports rendering to an OpenGL texture. Banlu did some work to > render AppKit views to textures - this sort of thing would be a good base > for the CoreAnimation stuff. > Sounds like something I *really* need to dig into. > > > Targeting SDL and GL or SDL and Cairo might make things more universally > portable. > > > > Any thoughts? > > OpenGL doesn't make sense for 2D drawing - it lacks things like antialiased > beziers, for example, which are the fundamental drawing primitive of all > Cocoa stuff. This needs to be layered on at a higher level, which is what > Cairo does. > > SDL makes some sense. Gregory and I discussed this a while ago. It's on > the list of 'things that would be good if someone had time to work on them'. > I think Android has an SDL implementation, so if we could use SDL for > events and window management, Cairo for drawing layers and OpenGL for > compositing layers, then this would give us a back end that was fairly > universally portable. > That sounds awesome. -- Ivan Vučica - i...@vucica.net
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