I'm having to re-do a lot of the character encoding code in CFString and while researching what base did I noticed that the nextUTF8 could use some optimization. I removed the while loop there and replaced it with the macro I will be using in CFString.
Another change I made was remove an exception towards the end of the function. The exception above it already covers the case where (u >= 0xfdd0 && u <= 0xfdef). Also, a surrogate is invalid in a UTF-8 string, the "invalid unicode code point" is a more appropriate description here. I didn't commit patch myself since I wanted to make sure other people here agreed with it, and that there isn't anything I'm missing. I ran the testsuite and everything passed.
GSString_UTF8.patch
Description: Binary data
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