Sergii,

Will do.  I am planning on checking it out today.

Yours, GC

On Tue, Dec 24, 2019 at 5:54 AM Sergii Stoian <stoyan...@gmail.com> wrote:

>
> Gregory, no problem. I'll refrain from removal of inspector. I'll think
> about outline view later.
> Currently I'm focused on user interactions with UI elements (selection,
> positioning, sizing). I've finished with Palettes panel and menu items
> rearrangement. It would be great if you try it and send me feedback.
>
> On Mon, Dec 23, 2019 at 11:49 PM Gregory Casamento <
> greg.casame...@gmail.com> wrote:
>
>> I don't want to tie people to the outline view.   I already explained the
>> rationale of why in the last post.  Classes should be treated like
>> everything else and be editable by inspectors.  I, personally, think the
>> Outline view in Gorm should be done away with as it would eliminate this
>> confusion.
>>
>> On Fri, Dec 20, 2019 at 12:09 PM Sergii Stoian <stoyan...@gmail.com>
>> wrote:
>>
>>> I think it's quite confusing to do the same things with different tools
>>> in one application. Probably some tool will be used more often than other.
>>> This is a matter of application usability and learning curve.
>>> Could you explain to the evarage user of GORM: what are cases for Class
>>> Editor and Class Editor Inspector usage and why?
>>> Anyway, it's up to you, Gregory. Thanks.
>>>
>>> On Fri, Dec 20, 2019 at 6:46 PM Gregory Casamento <
>>> greg.casame...@gmail.com> wrote:
>>>
>>>> I will not approve #3.  The user should have multiple ways of editing
>>>> the class.  The outline editor should not be the only way.  It is
>>>> consistent to treat a class the same way we do objects via an inspector.
>>>>
>>>> On Fri, Dec 20, 2019, 11:08 AM Gregory Casamento <
>>>> greg.casame...@gmail.com> wrote:
>>>>
>>>>> Please create a branch to be merged via a pull request.
>>>>>
>>>>> On Fri, Dec 20, 2019, 5:56 AM Sergii Stoian <stoyan...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Hi, everybody.
>>>>>>
>>>>>> I use GORM application a lot. I think it's most comprehensive GNUstep
>>>>>> application.
>>>>>> After a while I've noticed roughness in a various places across
>>>>>> application. So, finally, I've decided to spend some time and polish GORM
>>>>>> from usability point of view. Basically most of the changes will be done 
>>>>>> at
>>>>>> model files, but I suppose code will be touched also later.
>>>>>>
>>>>>> My plan is the following:
>>>>>> 1. Enhancements in model files (conrtols positionning, autosizing,
>>>>>> fonts, menu items rearrangements).
>>>>>> 2. Sort out focus change between controls and windows (I've noticed
>>>>>> some inconviences).
>>>>>> 3. Document window changes: fix selection of objects, make object
>>>>>> titles editable (get rid of "Set Name" panel), finish and make usable 
>>>>>> Class
>>>>>> Editor outline editor (get rid of Class Editor Inspector).
>>>>>>
>>>>>> I see several options to do this with Git:
>>>>>> 1. Push changes into master branch without pull requests. It seems
>>>>>> good for model files (1)
>>>>>> 2. Create separate branch or fork and merge changes into master after
>>>>>> I finish.
>>>>>>
>>>>>> My questions to community: what option do you think I should go with?
>>>>>>
>>>>>> --
>>>>>> Sergii Stoian
>>>>>>
>>>>>
>>>
>>> --
>>> Sergii Stoian,
>>> ProjectCenter lead developer
>>> NEXTSPACE owner, lead developer
>>>
>>
>>
>> --
>> Gregory Casamento
>> GNUstep Lead Developer / OLC, Principal Consultant
>> http://www.gnustep.org - http://heronsperch.blogspot.com
>> http://ind.ie/phoenix/
>>
>
>
> --
> Sergii Stoian,
> ProjectCenter lead developer
> NEXTSPACE owner, lead developer
>


-- 
Gregory Casamento
GNUstep Lead Developer / OLC, Principal Consultant
http://www.gnustep.org - http://heronsperch.blogspot.com
http://ind.ie/phoenix/

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