Sergii, Will do. I am planning on checking it out today.
Yours, GC On Tue, Dec 24, 2019 at 5:54 AM Sergii Stoian <stoyan...@gmail.com> wrote: > > Gregory, no problem. I'll refrain from removal of inspector. I'll think > about outline view later. > Currently I'm focused on user interactions with UI elements (selection, > positioning, sizing). I've finished with Palettes panel and menu items > rearrangement. It would be great if you try it and send me feedback. > > On Mon, Dec 23, 2019 at 11:49 PM Gregory Casamento < > greg.casame...@gmail.com> wrote: > >> I don't want to tie people to the outline view. I already explained the >> rationale of why in the last post. Classes should be treated like >> everything else and be editable by inspectors. I, personally, think the >> Outline view in Gorm should be done away with as it would eliminate this >> confusion. >> >> On Fri, Dec 20, 2019 at 12:09 PM Sergii Stoian <stoyan...@gmail.com> >> wrote: >> >>> I think it's quite confusing to do the same things with different tools >>> in one application. Probably some tool will be used more often than other. >>> This is a matter of application usability and learning curve. >>> Could you explain to the evarage user of GORM: what are cases for Class >>> Editor and Class Editor Inspector usage and why? >>> Anyway, it's up to you, Gregory. Thanks. >>> >>> On Fri, Dec 20, 2019 at 6:46 PM Gregory Casamento < >>> greg.casame...@gmail.com> wrote: >>> >>>> I will not approve #3. The user should have multiple ways of editing >>>> the class. The outline editor should not be the only way. It is >>>> consistent to treat a class the same way we do objects via an inspector. >>>> >>>> On Fri, Dec 20, 2019, 11:08 AM Gregory Casamento < >>>> greg.casame...@gmail.com> wrote: >>>> >>>>> Please create a branch to be merged via a pull request. >>>>> >>>>> On Fri, Dec 20, 2019, 5:56 AM Sergii Stoian <stoyan...@gmail.com> >>>>> wrote: >>>>> >>>>>> Hi, everybody. >>>>>> >>>>>> I use GORM application a lot. I think it's most comprehensive GNUstep >>>>>> application. >>>>>> After a while I've noticed roughness in a various places across >>>>>> application. So, finally, I've decided to spend some time and polish GORM >>>>>> from usability point of view. Basically most of the changes will be done >>>>>> at >>>>>> model files, but I suppose code will be touched also later. >>>>>> >>>>>> My plan is the following: >>>>>> 1. Enhancements in model files (conrtols positionning, autosizing, >>>>>> fonts, menu items rearrangements). >>>>>> 2. Sort out focus change between controls and windows (I've noticed >>>>>> some inconviences). >>>>>> 3. Document window changes: fix selection of objects, make object >>>>>> titles editable (get rid of "Set Name" panel), finish and make usable >>>>>> Class >>>>>> Editor outline editor (get rid of Class Editor Inspector). >>>>>> >>>>>> I see several options to do this with Git: >>>>>> 1. Push changes into master branch without pull requests. It seems >>>>>> good for model files (1) >>>>>> 2. Create separate branch or fork and merge changes into master after >>>>>> I finish. >>>>>> >>>>>> My questions to community: what option do you think I should go with? >>>>>> >>>>>> -- >>>>>> Sergii Stoian >>>>>> >>>>> >>> >>> -- >>> Sergii Stoian, >>> ProjectCenter lead developer >>> NEXTSPACE owner, lead developer >>> >> >> >> -- >> Gregory Casamento >> GNUstep Lead Developer / OLC, Principal Consultant >> http://www.gnustep.org - http://heronsperch.blogspot.com >> http://ind.ie/phoenix/ >> > > > -- > Sergii Stoian, > ProjectCenter lead developer > NEXTSPACE owner, lead developer > -- Gregory Casamento GNUstep Lead Developer / OLC, Principal Consultant http://www.gnustep.org - http://heronsperch.blogspot.com http://ind.ie/phoenix/