This is nice, thanks for sharing!

On Wednesday, August 17, 2016 at 3:51:37 AM UTC+5, Maxim Kupriianov wrote:
>
> Hi everyone!
>
> I'd start from a little story. On 3rd March a Reddit user itsmontoya, a 
> friend of mine, besides an ex-coworker, challenged me to do Go bindings for 
> the Vulkan API that has been released officially that day. It was a fun 
> idea since vulkan.h is a big chunk of a typical header code and I decided 
> to accept it. In a couple of hours I got ~17KLOC of binding code for that 
> header. Well, I had no idea where to get the implementation..
>
> So it turned out that the implementation is a vendor-specific thing, and 
> the fastest way to get it is to buy an android tablet from Nvidia. So I did 
> that and after a couple of months (the parcel has been lost twice, so I 
> reordered) the table tablet was mine. In order to be able create apps for 
> android using the Android NDK without any fancy stuff being done with 
> ANativeWindow, I dedicated some time in May to create the well discussed 
> freamework http://github.com/xlab/android-go. It works cool with 
> EGL/GLES/GLES2 but of course that was a side-effect. What I really did was 
> the first Vulkan run on a device that got me the surface properties.
>
> Since May my binding generator improved a lot due to feedback and bugs I 
> got while binding those two beasts,
> so in August I found some time on a weekend to create examples. And now 
> I'm glad to announce the release.
>
> Package github.com/vulkan-go/vulkan [1] provides Go bindings for Vulkan 
> [2] — a low-overhead, cross-platform 3D graphics and compute API. And some 
> demo apps [3] for Android for those who have got the supported devices.
>
> [1]: https://github.com/vulkan-go/vulkan
> [2]: https://www.khronos.org/vulkan/
> [3]: https://github.com/vulkan-go/demos
>
> Cheers!
> - Max
>
> P.S. still no generator release, but I may assure it's 99.9% ready now, 
> after all this :P
>
>

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