Those are great answers. Not having used qt before, I needed this help.
Thanks.

On Sat, Nov 12, 2016, 11:36 AM Justin Israel <justinisr...@gmail.com> wrote:

>
>
> On Sun, Nov 13, 2016, 7:47 AM therecipe <the_rec...@hotmail.com> wrote:
>
> Most times there is some function that returns either some error code or
> some error string.
> Like in http://doc.qt.io/qt-5/qmediaplayer.html#error, but it's rarely
> needed.
>
> Am Samstag, 12. November 2016 18:54:16 UTC+1 schrieb Pietro Gagliardi
> (andlabs):
>
> Does Qt even expose errors itself? Back when I did Qt I never had to check
> myself..
>
>
> That,  or objects will have validation methods on them like isValid(),
> isNull(), isEmpty(), with documentation about when to expect those
> conditions.
>
> QRegExp also happens to expose an errorString() method, as an example of a
> case where it needs to communicate more information:
> http://doc.qt.io/qt-5/qregexp.html#errorString
>
> On Nov 12, 2016, at 4:17 AM, Jason Stillwell <drag...@gmail.com> wrote:
>
> I gave it a try using QMdiArea. It seems to work well.
>
> But I'm confused about where the errors go. There doesnt' seem to be a way
> to check for errors. Does it panic in every error situation?
>
> On Thursday, November 10, 2016 at 12:34:36 PM UTC-8, therecipe wrote:
>
> Hey everyone,
>
> I would like to officially announce the project I'm working on for a while
> now.
> It's a binding for the Qt framework + some tools to help you with
> development and deployment of your Qt applications.
>
> The most interesting feature of the Qt framework for the Go community is
> probably that it can be used to develop native looking GUI applications for
> various platforms without the need to make platform specific changes to
> your code.
> Beside the GUI modules Qt also includes: a webengine (chromium), several
> multimedia functions, access to bluetooth + nfc, access to various hardware
> sensors, gamepad support, access to position informations and much more ...
> The Qt article on wikipedia: https://en.wikipedia.org/wiki/Qt_(software)
>
>
> There are two caveats for those who intent to use the binding:
>
> 1. You code won't be pure Go anymore, as this binding heavily relies on
> cgo.
> 2. The binding dynamically links to Qt's libraries, which results in
> 25-50mb (depending on the platform) uncompressed libs that have to be
> deployed along with you binary.
> (But it's also possible to link against the static Qt libs and remove this
> need. And there is also work being done to reduce the size of the dynamic
> libs in the upcoming versions of Qt.)
>
>
> For the pro side, I should probably mention that:
>
> 1. The deployment to most platforms is pretty trivial (that includes cross
> compiling). (And there will be even more supported platforms in the future)
> 2. That the binding is almost complete and already supports most Qt
> modules (30+).
> 3. There are a lot of examples to get you started. (And porting over
> existing C++ examples should be super simple)
>
>
> If someone is interested in testing it out, it can be found here:
> https://github.com/therecipe/qt
>
>
> Or if you just want to take a quick look and test the examples on Linux
> and you are familiar with Docker.
> You could use one of the images as well: `docker pull therecipe/qt:base`
> And simply run `qtdeploy build desktop` in one of the `$GOPATH/src/
> github.com/therecipe/qt/internal/examples/`
> <http://github.com/therecipe/qt/internal/examples/> sub-sub folders.
> (inside the container)
> There will be a new folder created called `deploy`, which should contain
> everything that is needed to run the application on a regular 64-bit Linux
> system.
>
>
> Please let me know what you think.
> Any feedback is welcome :)
>
>
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