Hi all,

I was just toying around with pointers to slice elements, and I ended up 
with this Go program: https://play.golang.org/p/D6e2SHEW1f. By the end of 
the program, all references to memory in the main function are dropped, but 
memory isn't freed after a call to runtime.GC(). This happens both in the 
Go Playground and on my local machine (though the latter is running Go 1.6).

Is it just that runtime.GC() is not triggering a full GC and a later run 
would clear the memory? Any insight here would be appreciated, as I'm 
really curious now. Also, this isn't just a toy problem; it reflects some 
actual code I'm working on.

Thanks,
- Drew

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