this sort of thing came up for me recently, in that i was thinking nicer 
built-in's would operate like this;

float32 * float32 = float64

so also

uint - uint = int

in a way, type safety (native type isolation) is kind of causing an issue, 
and that maybe always using big (long) numbers during development, so you 
have to mathematically correct answer, then optimise to native types, would 
be better.

but that would only be 'nice' if big were a built-in.

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