Yes, the racy boolean access made me cringe but I was going for short :-)

Your suggestion to disentangle rendering from emulation is a good idea... now 
that I understand what's happening!

The really funny thing is that my emulator looked suspiciously close to the 
right speed: since I was calling the shiny update once per emulated frame, if 
it was delaying to the next 60th of a second, it may be *exactly* correct :-)

Thanks for the help. And for shiny!

Zellyn 

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