On Fri, Nov 3, 2017 at 11:04 PM Daniel Skinner <dan...@dasa.cc> wrote:

> https://play.golang.org/p/Y1UxMgNhWx
>
> I ran into this today but don't understand why the compiler isn't
throwing an ambiguous reference error. Maybe I've misunderstood why this
error is thrown the few times I've seen it.

No ambiguity here. One of the Value(s) is sample.Texture.GLTexture.Value
and the other one is sample.Uniform.Value and the specs say the shortest
path wins.

-- 

-j

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