The answer is it depends on the context. There is no way to answer that 
question without looking at the full codebase and what method will call a 
type implementing the Store interface. In general, you should only put the 
methods in an interface the consumer of a value will use.

given a function Print 

    func Print(s Shape){
        s.Draw();
    }

if Shape is an interface, there is no need to have a method "Rotate" in 
that interface. Shape should only be 

    type Shape interface{
         Draw()
    }


and defined in the same package as Print. An interface should be defined 
based on what the consumer of that inerface need, nothing else. 

In your snippet, if the consumer of Store never calls 
DeleteClusterFlavorPermanent then it should not be in Store interface. 

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