Ah, just noticed the Mac part...

https://github.com/glfw/glfw/blob/master/src/cocoa_joystick.m

Also Chromium source for the Gamepad implementation:

https://cs.chromium.org/chromium/src/device/gamepad/?q=gamepad&sq=package:chromium&dr

Unfortunately I didn't notice a Go gamepad implementation for Mac... 
however there might be one.

On Tuesday, 27 March 2018 15:02:10 UTC+3, Egon wrote:
>
> Usually controllers don't speak directly to your application nor browser.
>
> Usually there is a driver that the controller has, this talks with the 
> appropriate protocol to the device. The driver itself provides some common 
> HID api that the OS has specified.
>
> The reading and writing the input is effectively about communicating with 
> the OS.
>
> https://github.com/glfw/glfw/blob/master/src/linux_joystick.c
> https://github.com/glfw/glfw/blob/master/src/win32_joystick.c
>
> You can do those calls using syscall package, e.g. one for Windows
>
> https://github.com/egonelbre/exp/blob/master/game/gamepad/xinput_windows.go
>
> and a quick search on godoc.org revealed this:
> https://godoc.org/?q=joystick
> https://github.com/simulatedsimian/joystick
>
> Of course since it's OS specific, you need to implement for all of them. 
> Where each might their own quirks.
>
> SDL and GLFW are both thoroughly tested. I'm not sure about the existing 
> package, but it shouldn't be difficult to switch when you do encounter 
> problems with the pure Go libs.
>
> + Egon
>
> On Tuesday, 27 March 2018 05:19:24 UTC+3, Zellyn wrote:
>>
>> Inspired by a Wired article 
>> <https://www.wired.com/story/xbox-one-x-and-xbox-one-deals/> mentioning 
>> XBox One gamepads for $34, I finally got a game controller.
>>
>> Naturally, now I'm wondering how to read it from Go :-)
>>
>> It connects to Mac OS over Bluetooth. Various games seem to vary in 
>> whether they recognize or even notice it, but it works flawlessly in Chrome 
>> using http://html5gamepad.com/ 
>> <http://www.google.com/url?q=http%3A%2F%2Fhtml5gamepad.com%2F&sa=D&sntz=1&usg=AFQjCNHgk2HZ9Nwso2KFkEVEFST54APnmQ>
>>
>> So, if there's anyone here who even begins to know how gamepads work… am 
>> I about to wade into an ocean of pain? I'd *like* to avoid linking to 
>> sdl as gobot seems to do for joysticks: it would be lovely to have 
>> something in pure Go. Is that unlikely?
>>
>> How are games (and Chrome) even finding the controller? Do they have to 
>> interrogate the Bluetooth stack, and then speak both Bluetooth and the XBox 
>> controller protocol?
>>
>> Any help appreciated.
>>
>> Zellyn
>>
>>

-- 
You received this message because you are subscribed to the Google Groups 
"golang-nuts" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to golang-nuts+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to