Sorry, should've added what I consider the source:
https://play.golang.org/p/3_um7p3IxwK

On Thu, Oct 25, 2018 at 10:09 AM Axel Wagner <axel.wagner...@googlemail.com>
wrote:

> Sure: https://play.golang.org/p/W_ruqI22Vhv
> Seems a fairly straight-forward transformation to me - and again easy to
> devirtualize.
>
> On Thu, Oct 25, 2018 at 8:56 AM roger peppe <rogpe...@gmail.com> wrote:
>
>>
>> On Thu, 25 Oct 2018, 12:52 am Axel Wagner, <axel.wagner...@googlemail.com>
>> wrote:
>>
>>> On Thu, Oct 25, 2018 at 12:39 AM roger peppe <rogpe...@gmail.com> wrote:
>>>
>>>> I understand this argument. By putting some smarts into the compiler,
>>>> we would hope that we can see benefits not just in our generated generic
>>>> code, but also in other code that we've already written that uses generics.
>>>> This would be great if it wasn't very hard to do.
>>>>
>>>
>>> We disagree here. I still maintain that it is not harder. My intention
>>> above was to illustrate that, by assuming we have the generics-problem
>>> (including a heuristic to decide what to specialize) solved and then
>>> solving the devirtualization-problem using that solution. Unfortunately,
>>> that still seems to be unconvincing to you, though.
>>>
>>> For example (I got a little carried away here), here's an idea of what
>>>> some generated code using a reflect-based approach might look like:
>>>>
>>>>     https://github.com/rogpeppe/genericdemo/blob/master/naive/naive.go
>>>>
>>>
>>> I'm sorry, but this seems like a strawman. This is how a realistic
>>> dynamic approach would look like:
>>> https://play.golang.org/p/Fbs0cpAnE43
>>>
>>
>> Try that again with the generic sum function instead of addPair, which I
>> only included so I could explore what it looked like when one generic
>> function calls another.
>>
>> or, if you prefer, using methods:
>>> https://play.golang.org/p/6YsyJaVQ789
>>> And yeah, I maintain that it's easy to devirtualize that. Especially if
>>> we can give the compiler hints, like for example,
>>> https://play.golang.org/p/TZNQRlvofw2
>>>
>>> Anyway. I give up, I guess :)
>>>
>>>
>>>>
>>>> Imagine how smart the compiler would have to be in order to
>>>> reverse-engineer that back to the equivalent inline code!
>>>> You'd end up having to write patterns for the exact code that is
>>>> produced from the compiler, with the danger that you wouldn't hit any real
>>>> code at all (and also, coming up with sound optimisations for small
>>>> variations in reflect code is likely to be really hard).
>>>> I suspect you'd end up with a very slow and very fragile compiler.
>>>>
>>>> FWIW I went a bit further and experimented with some more potential
>>>> representations of generic Go code so I could get an idea of the likely
>>>> overheads. The approach of sharing implementations that use the same
>>>> size/pointer layout seems to work ok, with about a 3 or 4 ns overhead per
>>>> generic call on my machine (about half the speed of a direct function
>>>> call). My experimentation is here:
>>>> https://github.com/rogpeppe/genericdemo/blob/master/generated.go . It
>>>> actually shouldn't be that hard to write some code to produce that kind of
>>>> code automatically, "gofront" if you like, without updating the compiler
>>>> wholesale. I need to stop now :)
>>>>
>>>>
>>>>

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