Hi! *TL;DR: GUI applications seems pretty hard to structure the code in a readable way. Can anyone recommend any patterns/layout or suggestions to structuring such a codebase and keeping it readable?*
I wrote a GUI application in Go late at night once (using gotk3). I tried to keep it readable by functionally decomposing methods, keeping as much private as possible, and keeping different dialogs/windows etc in different packages (each dialog/window was mapped to a struct). Despite this, each struct quickly turned into existential spaghetti, with 10-20 fields on each struct and over a dozen methods, with quite high coupling. I thought about trying to break down pieces into smaller components (like a struct for a subset of fields on the page), but that seemed like more boilerplate with still quite a bit of coupling. So my question is this: How do you structure Go GUI programs? What patterns work? Anything well-written & open-source I can learn from? GUI programs seems particularly heinous compared to server or system programs, which (at least to me) seem a lot easier to tease out parts & keep them simple-looking. Thanks & love, Tom -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.