My use case is a game engine that uses Lua scripts.
Naturally, Lua scripts can be changed during runtime without rebuilding the 
entire project.

Since go-bindata doesn't actually load the file during runtime but merely 
precompiles it to a string representation, it doesn't work for dynamic 
content and one of the main benefits
of using a dynamic scripting language is lost in the process.

Is there any alternative that would allow loading the files dynamically 
during development and baking them into the source upon release?
Or am I better off just writing some custom logic that simply tries to load 
the file from the file system and, upon failing, reverts to the baked data?

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