My use case is a game engine that uses Lua scripts. Naturally, Lua scripts can be changed during runtime without rebuilding the entire project.
Since go-bindata doesn't actually load the file during runtime but merely precompiles it to a string representation, it doesn't work for dynamic content and one of the main benefits of using a dynamic scripting language is lost in the process. Is there any alternative that would allow loading the files dynamically during development and baking them into the source upon release? Or am I better off just writing some custom logic that simply tries to load the file from the file system and, upon failing, reverts to the baked data? -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/golang-nuts/4d73c613-fc57-4316-82c8-8e1531b4290f%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.