Just to be clear: PNG is a description of pixel values comprising an image
(RGBa, RGBa, RGBa, ...), SVG is a program for creating an image (set color
to blue, draw a circle, change to red, draw a line, ...). Going from SVG
(scalable vector graphics) to pixels is to render an image by executing the
simple program of graphical operation codes. (As said above)

Solutions depending on situation: most every browser has code to rasterize
SVG. Can you invoke one to produce your image? There are numerous free
tools to do the same--can you bundle one of those and invoke it as an
external program? Cairo can do it. (these are in addition to what you
really seem to want, which is a fully Go SVG -> PNG renderer.)

Good luck in your project,
michael

On Fri, Jan 31, 2020 at 6:03 PM robert engels <reng...@ix.netcom.com> wrote:

> There is no cross-platform graphics library included in Go.
>
> Most likely you’ll need a C binding to Qt or similar to perform the
> rasterization.
>
> You might be able to put one together using something like
> https://github.com/hajimehoshi/ebiten
>
>
> On Jan 31, 2020, at 7:31 PM, maithri.fri...@gmail.com wrote:
>
> I'm looking for one too but can't find anything online either..
>
> On Monday, March 9, 2015 at 11:35:51 PM UTC-7, will wrote:
>>
>> Hi Gophers,
>>
>> Is there a Golang based tool (or library) tool to convert svg to png or
>> jpg?
>>
>> regards,
>>
>> Will
>>
>
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-- 

*Michael T. jonesmichael.jo...@gmail.com <michael.jo...@gmail.com>*

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