Thx when looking for Recv() and Send() I found this package 
https://pkg.go.dev/golang.org/x/sys/unix 

I don't understand how I'm suppose to create a new SockaddrUnix when raw is 
a private field?

https://play.golang.org/p/fe1f_A92BgI

Also don't know if my strcpy is the way to fill in path?

On Saturday, February 15, 2020 at 4:31:00 PM UTC+1, Robert Engels wrote:
>
> You want to use Recv() and Send() not Read() and Write() in order to get 
> the address information. 
>
> Read() and Write() are for connected sockets and usually streaming. 
>
> On Feb 15, 2020, at 9:27 AM, Robert Engels <ren...@ix.netcom.com 
> <javascript:>> wrote:
>
> 
> Sorry. I missed the part about “domain” socket. 
>
> On Feb 15, 2020, at 9:26 AM, Robert Engels <ren...@ix.netcom.com 
> <javascript:>> wrote:
>
> 
> See github.com/robaho/go-trader for an example of sending / receiving udp 
> traffic. There’s no reason to use the low level Unix interfaces. 
>
> On Feb 15, 2020, at 9:22 AM, Gert <gert....@gmail.com <javascript:>> 
> wrote:
>
> 
> Hi, leaving out a lot of details I basically do this in a C client
>
> fd = socket(PF_UNIX, SOCK_DGRAM, 0)
> bind(fd, (struct sockaddr*) &client, sizeof(struct sockaddr_un)
> connect(fd, (struct sockaddr*) &server, sizeof(struct sockaddr_un)
> send(fd, buff, strlen(buff)+1, 0)
> recv(fd, buff, 8192, 0)
>
> Which means I have a client socket where I receive datagrams and a server 
> socket where I sent datagrams to.
>
> It works in my C client above but having troubles understanding how to 
> talk to the same C server using a Go client instead. This is my attempt
>
>
>  addr, err := net.ResolveUnixAddr("unixgram", "client.sock")
>  if err != nil {
>    log.Fatal(err)
>  }
>
>  client, err := net.ListenUnixgram("unixgram", addr)
>  if err != nil {
>    log.Fatal(err)
>  }
>  defer client.Close()
>
>  server, err := net.Dial("unixgram", "server.sock")
>  if err != nil {
>    log.Fatal(err)
>  }
>  defer server.Close()
>
>  _, err = server.Write([]byte("hi"))
>  if err != nil {
>    log.Fatal(err)
>  }
>
>  buf := make([]byte, 1024)
>  n, err := client.Read(buf[:])
>  if err != nil {
>    println(err)
>  }
>  println(string(buf[0:n]))
>
>  if err := os.RemoveAll("client.sock"); err != nil {
>    log.Fatal(err)
>  }
>
>
> What happens in the Go implementation is that it successfully send a 
> datagram, the server receives it but then the server can't figure out where 
> to send a answer back with a error from the server sendto: `No such file or 
> directory`
>
> This is basically what the the C server code is doing.
>
> recvfrom(fd, buff, 8192, 0, (struct sockaddr*) &client, &len)
> sendto(fd, buff, strlen(buff)+1, 0, (struct sockaddr*) &client, len)
>
> My socket knowledge is limited and https://golang.org/pkg/net/ is 
> overwhelming, if I would make a guess is that de C client shares fd between 
> bind and connect and my Go implementation doesn't ?
>
>
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>

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