where I can find a simple examples of GIO with golang so I can try it

On Sunday, March 31, 2019 at 3:16:44 PM UTC+2, ma...@eliasnaur.com wrote:
>
> Hi,
>   
> I'm very happy to announce the first public release of Gio, a project for 
> writing portable, hardware accelerated, immediate mode GUI programs in Go.
>
> If you have Go 1.12 installed,
>
>     $ export GO111MODULE=on
>     $ go run gioui.org/apps/hello
>
> should display the proverbial hello world message. If not, please follow 
> the setup guide at
>
> https://gioui.org/
>
> The setup guide describes how to run the gio programs on Android an iOS. 
>
> The command
>
>     $ go run gioui.org/apps/gophers
>
> runs a simple demo displaying Go contributors fetched from Github. Specify 
> a github token with the -token flag if you run out of quota.
>
> Gio programs run on all the major platforms: iOS/tvOS, Android, Linux 
> (Wayland), macOS and Windows. The project is very much experimental; don't 
> expect Gio to produce production ready programs and apps yet.
>
> Gio only depends on the platform libraries for drawing and input and 
> avoids the platform toolkits. Gio has an immediate mode design where no 
> structure is imposed on the program, not even for the layout hierachy. 
> Unlike any other Go project I know of, Gio runs on all the major platforms, 
> mobile and desktop alike: iOS/tvOS, Android, macOS, Linux, Windows.
>
> Gio includes an efficient vector renderer based on the Pathfinder project (
> https://github.com/pcwalton/pathfinder). Text and other shapes are 
> rendered without baking them into texture images, to support efficient 
> animations, transformed drawing and pixel resolution independence.
>
> I decided to release Gio a little earlier than planned because of 
> increasing activity in the Go GUI space. Fyne recently reached 1.0 and just 
> two days ago Johann Freymuth released his ui library.
> It is my ambition to make Go a natural choice for GUI programs everywhere. 
> I hope you will be inspired to help me with Gio, but if you don't, Gio is 
> dual licensed under MIT and the UNLICENSE, anyone is free to use Gio's code 
> as their own, even without attribution. The gioui.org/ui/app package is 
> particularly interesting; it abstracts window management, input and vector 
> drawing into a simple Go API. The gioui.org/cmd/gio tool packages Gio 
> programs into iOS/tvOS frameworks or Android AAR files.
>
> The wide platform support is Gio's eye-catcher, but I'm most proud of its 
> design. I've spent more than a year on the project and most of that time 
> went into designing the API. However, this early release contains very 
> little documentation (and no tests!); expect much more documentation in the 
> coming months.
>
> The project is hosted on Sourcehut (https://git.sr.ht/~eliasnaur/gio). 
> Despite its very young age, I chose Sourcehut because it is strictly open 
> source, its business model is simple and because it supports contributions 
> without registration. The mailing list (
> https://lists.sr.ht/~eliasnaur/gio-dev) is open to everyone and patches 
> are sent with git send-email. I expect that even bug reports (
> https://todo.sr.ht/~eliasnaur/gio) can be filed with an email in the 
> future.
>
>  - elias
>
>

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