a2800276 <a2800...@gmail.com> wrote:
> Just out of curiosity, does anyone have a good rationale as to why there 
> are only unsigned conversions available `binary.ByteOrder`? It would seem 
> that this functionality is there to avoid dumb careless errors doing byte 
> order conversions, but this design forces me to have to think about whether 
> I can cast uint64 to int64 without loss of precision ...

I don't understand how an Int64() method can do any better than int64(x)
conversion, neither how there's loss of precision if both are the same size, and
on any computer I'm aware of both types uses the same bit pattern. So maybe
that's the rationale, use regular uint64 -> int64 langauge conversion.

BR.

-w

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