Thanks for the pointers!

It will definitely take me some time to do this, but i'll look into it

On Tuesday, 7 October 2025 at 00:06:17 UTC Jason E. Aten wrote:

> > using the rr-debugger on amd64 and recorded 
> executions and hardware watchpoints
> you can play the crashes forwards and backwards in time;
> and have rr (gdb) pinpoint exactly where the memory corruption occurs.
>
> If this is a new idea, to understand the rr (record and
> replay deterministically) approach to debugging,
> the following youtube video is a great teacher/example. 
>
> Even though it does not use rr itself -- it does
> use the exact same principles: deterministic replay, 
> running your execution trace backwards to where
> the hardware watchpoint is hit. It gives a nice relatable 
> and visual demonstration inside a game development 
> environment which makes it easy to follow.
>
> https://www.youtube.com/watch?v=72y2EC5fkcE
>
> On Tuesday, October 7, 2025 at 12:55:05 AM UTC+1 Jason E. Aten wrote:
>
>> Actually, it occurs to me that this bug I filed would be perfect for 
>> someone 
>> who can read x86-64 assembly (I'm pretty bad at it). 
>>
>> It might be a great first issue if you're interested in 
>> how the Go runtime works in that
>>
>> a) it has several perfect reproducers 
>>
>> -- by using the rr-debugger on amd64 and recorded 
>> executions and hardware watchpoints
>> you can play the crashes forwards and backwards in time;
>> and have rr (gdb) pinpoint exactly where the memory corruption occurs.
>>
>> See the recordings available here 
>>
>>
>> https://github.com/glycerine/rr_binary_for_issue74019?tab=readme-ov-file#checking-on-go125-prerelease-at-b062eb46e8
>>
>> b) it will teach you alot about the Go runtime (initialization
>> in particular); and
>>
>> c) it seems to need the ability to read assembly.
>>
>> See https://github.com/golang/go/issues/74019 for full detail.
>>
>> On Tuesday, October 7, 2025 at 12:03:03 AM UTC+1 Jason E. Aten wrote:
>>
>>> Other folks will have better answers, but you can read
>>>
>>> https://go.dev/doc/contribute and
>>> https://go.dev/wiki/#contributing-to-the-go-project and
>>> https://github.com/golang/go/blob/master/src/runtime/HACKING.md
>>>
>>> to get some basic info.
>>>
>>> You could look at the open bugs and try to work one. (
>>> https://github.com/golang/go/issues )
>>>
>>> It might help to describe a little more the kinds of things that you are
>>> interested in -- you might get better guidance.
>>>
>>> For assembly-like stuff, I seem to recall that Evan (Phoenix) and 
>>> Johan (Brandhorst-Satzkorn)'s work on the next 
>>> Go-to-WebAssembly (WASM) compiler iteration might
>>> be a bit stalled -- though my information
>>> is almost certainly out of date. You might talk to them about
>>> where they are at with it. See 
>>>
>>> https://go.dev/blog/wasi 
>>> https://go.dev/wiki/WebAssembly
>>> and 
>>>
>>> https://cloud.google.com/blog/products/application-development/go-1-24-expands-support-for-wasm
>>>
>>> and the #webassembly and #contributing channels on the Gopher's Slack.
>>>
>>> On Monday, October 6, 2025 at 6:02:26 PM UTC+1 Kwesi Frempong-Smart 
>>> wrote:
>>>
>>>> I have used Go for a while now, I am currently learning x86-64 asm, and 
>>>> would love to see how things work on the language/toolchain side. Also 
>>>> possibly contribute.
>>>>
>>>> How can I get started with this? Any beginner-friendly guides to 
>>>> understanding the language internals or how to contribute? How do I start 
>>>> reading the Go language code since there is no main function (I suppose)?
>>>>
>>>>

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