I'm getting high cpu warnings when I hit the main page of my app ( www.fyood.com ) for the first time after being idle for 10-20 minutes.
Given that the warning isn't there the second time (250 v.s. 2500 mega cycles), and there's no datastore activity, it seems like this is the cost of creating the objects, loading imports etc. Anyone have a good strategy for dealing with this, or a good handle on which pieces are more expensive. e.g. should I create smaller classes, fewer classes, less but larger modules, more smaller modules etc. do less regex compiles etc. Also, any pointers to specifics on the high cpu quota? e.g. 3 times/ hour, 3 times/minute etc. A --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google App Engine" group. To post to this group, send email to google-appengine@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/google-appengine?hl=en -~----------~----~----~----~------~----~------~--~---