the game has a simple 2D board with planets on it. i implemented an AI last night, so if you don't know anyone to invite, you can still play against the computer.
i hadn't really anticipated how people would interact with the app, so i've got a bit of work to do today to make it easier to use...including easier ways to setup games with friends or games with other random players. On Apr 2, 7:11 am, Albert <albertpa...@gmail.com> wrote: > Looks interesting, Luke. > > Is the interface text based, or are there some sort of graphics with > it? If there are graphics, a screenshot/demo in the frontpage would be > great! > > Unfortunately, I couldn't think of any other people's google accounts > right away, so I couldn't play. It would be a bit cooler if you could > connect with facebook and invite your friends there to play with you. > > Please keep me updated. > > Albert > > On Apr 2, 1:25 pm, Luke <lvale...@gmail.com> wrote: > > > > > > > > > hello everyone in app engine land. i thought i might share a simple > > game i've been working on that was built using GAE and GWT. > > > it's a turn-based space strategy game. capture your opponents planets > > to win. currently it's only multiplayer, no AI to play against. i > > thought playing my friends would be more fun than a computer. > > > it's been optimized it for Android and iPhone devices. turns are > > asynchronous, like "words with friends". > > > check it out and let me know if you have fun: > > >http://galaxyrush.appspot.com/mobile-landing.html -- You received this message because you are subscribed to the Google Groups "Google App Engine" group. To post to this group, send email to google-appengine@googlegroups.com. To unsubscribe from this group, send email to google-appengine+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-appengine?hl=en.