Ok, I understand what you want, and perhaps that makes sense... but
this isn't really relevant to the price change.  The curent behavior
of GAE is to provide best-quality service until your budget runs out,
then fail.  The post-change behavior will be the same.

And really, any benefit you get from this will be statistical noise
compared to the benefit you'll get by turning on multithreading.  If
each instance can serve 10 concurrent requests, this means you need
one tenth the number of instances.  If you want to reduce your
instance charges, This Is The Answer, Period.

Jeff

On Sat, Sep 10, 2011 at 12:40 AM, Steve <unetright.thebas...@xoxy.net> wrote:
> I would much rather specify a hard limit for number of active instances so
> my app scales up to that point and then degrades progressively. At that
> point the limit is reached, latencies would increase with increasing
> traffic, but if I was smart I would have set the limit so the higher traffic
> would not be able to exhaust my budget because instances stop increasing.
>  So if 30 instances worth of users were hammering my 10 hard limited
> instances, their browser loads would be unpleasant, but the site wouldn't go
> completely offline.
> The current reality is that I can only limit idle instances.  As active
> traffic increases, the scheduler can spin up and actually exhaust my budget.
>  So browser latencies would be nicer for a bit, but then suddenly hit a
> brick wall.  After my budget is exhausted, now I've got 30 instances worth
> of users all hammering 1 single remaining instance.  For all intents, my
> site is offline.  In fact, if my budget is exhausted, I think it will go
> completely offline perhaps running 0 instances but definitely not able to do
> datastore operations.
> That's not a red herring.  It's legitimately needing a way to limit
> performance scaling so costs stay within a manageable budget.
>
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