For realtime stuff, I normally use Node.JS servers, and persist/back-up data to App Engine, however, the scaling, spinning up the servers are always manual for me, it's also not easy dealing with server exceptions when they happen
I'm wondering whether using Firebase is feasible for basic multiplayer games, for example chess, where 200-300ms of delays don't affect gameplay (but 1-2 seconds of delays are still not acceptable) Reading this: https://cloud.google.com/solutions/using-firebase-real-time-events-app-engine - Gave me hope But after that, I dived into this: https://github.com/firebase/firebase-functions/issues/4 - Which made things a bit confusing, as local testing seems possible, but not trivial This further complicated things: https://firebase.google.com/docs/firestore/rtdb-vs-firestore Now the questions in my mind are: 1) Can I use Firebase? 2) Firebase or Cloud Firestore? 3) Can I test and develop for these locally? Not exactly an App Engine question, but at heart, it's an App Engine question, as I want things to be as seamless as possible and go along with App Engine as best as possible -- You received this message because you are subscribed to the Google Groups "Google App Engine" group. To unsubscribe from this group and stop receiving emails from it, send an email to google-appengine+unsubscr...@googlegroups.com. To post to this group, send email to google-appengine@googlegroups.com. Visit this group at https://groups.google.com/group/google-appengine. To view this discussion on the web visit https://groups.google.com/d/msgid/google-appengine/add6c1cf-7735-4dde-84d5-c2098405c32b%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.