For realtime stuff, I normally use Node.JS servers, and persist/back-up 
data to App Engine, however, the scaling, spinning up the servers are 
always manual for me, it's also not easy dealing with server exceptions 
when they happen

I'm wondering whether using Firebase is feasible for basic multiplayer 
games, for example chess, where 200-300ms of delays don't affect gameplay 
(but 1-2 seconds of delays are still not acceptable)

Reading 
this: 
https://cloud.google.com/solutions/using-firebase-real-time-events-app-engine 
- Gave me hope

But after that, I dived into 
this: https://github.com/firebase/firebase-functions/issues/4 - Which made 
things a bit confusing, as local testing seems possible, but not trivial

This further complicated 
things: https://firebase.google.com/docs/firestore/rtdb-vs-firestore

Now the questions in my mind are:

1) Can I use Firebase?
2) Firebase or Cloud Firestore?
3) Can I test and develop for these locally?

Not exactly an App Engine question, but at heart, it's an App Engine 
question, as I want things to be as seamless as possible and go along with 
App Engine as best as possible

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